Michal: Yeah, pretty much. We want to keep everybody happy – we don’t want to discriminate against zombies, they’ve got feelings too! For us, especially when you’re making a game, those two types of zombies give different challenges.
That’s as far as I can go, but that gives you an idea of the spin on the story that we want to take.Īnd one of the main things with zombies is that there’s the George Romero type, and the 28 Days Later type, yet you’ve actually got both. Michal: We don’t actually call them zombies we call them the Infected. The big thing is that it’s obviously a zombie game, but what do you call the zombies in your game? It’s totally unrelated to Dead Island and it’s a fresh start. Michal: Yes, Dying Light is a whole new IP. People probably know Techland more from Call of Juarez and Dead Island, while Dying Light is your new game. My rescue came in the guise of Michal Napora, Community Manager for Techland. Yes, the demo ended, and I turned my attention to Michal, and the questions I had about Dying Light. As soon as the rain began, the skies began to darken, and if not for a last minute rescue, I’d have surely met my fate.
It was almost a leisurely walk, but if you’ve kept up with this title, you’d know that as day falls to night, the pace (as well as the danger would pick up).
DYING LIGHT THE THRILL OF THE CHASE HOW TO
After an introductory video that showed how to play, I was thrown into the playable demo of Dying Light, side-by-side with zombies, and a few horsemen past the apocalypse. On a sunny saturday at EB Expo, I stopped by the Warner Bros booth to check out the latest game from Techland.